
Putting Simulation to the Test
If the last computer-based racing game you played was Pole Position, the idea that someone could jump from behind a computer screen to behind the wheel of a racecar rather seamlessly is ludicrous. In the current world of iRacing, where it's no longer a game but a simulation of the real thing, the idea is not so far-fetched.
"iRacing is unlike any other video game or simulator out there. I'm the marketing guy, so this is going to sound like marketing speak, but we're the most accurate," explains iRacing's Kevin Bobbitt, the Director of Marketing. "We laser scan our tracks, so any track that you have in iRacing is literally millimeter accurate. The same level of detail goes into the cars we build. The MX-5 [Cup car] that we built, we built with data from Mazda...
Read full article on MazdaMotorsports.com
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